Console & PC development
Unreal Engine 5 and Unity 6 builds for PlayStation, Xbox, Switch and Steam. Includes platform certification and controller-first UX.
from A$85,000 · 6–14 month builds
HyperGamingStudio is a Collingwood-based development house crafting console, PC and mobile games — from the first paper prototype to the thousandth live-ops patch.

Trusted by studios, publishers and platforms
How we work
A calm, transparent pipeline built over nine years of shipping. You always know where your game sits and what happens next.
A two-week paid sprint where we build a playable vertical slice, pressure-test the core loop, and lock the pillars. You leave with a real build, not a slide deck.
Art direction, tech stack (Unreal 5 or Unity 6), pipeline and milestone plan. We cost every feature so your budget never surprises you.
Fortnightly playable builds, a shared Trello roadmap, and Friday demo streams. Iterate on real feedback, not guesswork, all the way to content-complete.
Store setup, certification, day-one patch, and a 12-month live-ops retainer for seasons, events and balance updates that keep your community playing.
What we make
One studio, one roof at 157 Johnston Street. Design, code, art and audio working in the same room so nothing gets lost in translation.
Unreal Engine 5 and Unity 6 builds for PlayStation, Xbox, Switch and Steam. Includes platform certification and controller-first UX.
from A$85,000 · 6–14 month builds
iOS and Android titles engineered for retention — soft-launch analytics, A/B tested onboarding, and store-optimised builds.
from A$48,000 · 4–9 month builds
A two-week paid discovery sprint that turns a pitch into a playable vertical slice you can show investors and playtesters.
A$9,500 · fixed 2-week sprint
Concept art, 3D modelling, rigging and hand-keyed animation. Stylised or photoreal, produced in-house by our Collingwood art team.
from A$140/hr · studio rate
Adaptive music, foley and voice direction mixed in our treated studio room. Wwise and FMOD integration included.
from A$6,200 per title
Seasons, events, balancing and player support after launch. Weekly telemetry reviews keep your live game healthy.
from A$7,500/month · rolling
Selected work
A slice of the shelf. Tap any cover to open it full-size.
Kind words
HyperGamingStudio took our napkin pitch and shipped a Switch title that hit 400k downloads in the first month. The fortnightly build cadence meant zero surprises.
Their prototype sprint saved us from a bad idea and pointed us at a much better one. Best A$9,500 our studio has ever spent.
The live-ops team runs our seasonal events like clockwork. Retention is up 31% since we handed the reins to Collingwood.
Art, code and audio all under one roof — you feel it in the final polish. Our players constantly praise how the game 'feels'.
Get in touch
Drop by the studio on Johnston Street or send us your pitch. We reply to every serious enquiry within two business days.