Game studio · Collingwood, Melbourne

We build worlds players never want to leave.

HyperGamingStudio is a Collingwood-based development house crafting console, PC and mobile games — from the first paper prototype to the thousandth live-ops patch.

48
Titles shipped
9
Years in Fitzroy & Collingwood
12M+
Players reached
HyperGamingStudio game world key art

Trusted by studios, publishers and platforms

Steam
PlayStation
Nintendo Switch
Xbox
Epic Games Store
App Store

How we work

From napkin sketch to launch week

A calm, transparent pipeline built over nine years of shipping. You always know where your game sits and what happens next.

01

Discovery & prototype

A two-week paid sprint where we build a playable vertical slice, pressure-test the core loop, and lock the pillars. You leave with a real build, not a slide deck.

02

Pre-production

Art direction, tech stack (Unreal 5 or Unity 6), pipeline and milestone plan. We cost every feature so your budget never surprises you.

03

Full production

Fortnightly playable builds, a shared Trello roadmap, and Friday demo streams. Iterate on real feedback, not guesswork, all the way to content-complete.

04

Launch & live-ops

Store setup, certification, day-one patch, and a 12-month live-ops retainer for seasons, events and balance updates that keep your community playing.

What we make

Full-stack game development

One studio, one roof at 157 Johnston Street. Design, code, art and audio working in the same room so nothing gets lost in translation.

Console & PC development

Unreal Engine 5 and Unity 6 builds for PlayStation, Xbox, Switch and Steam. Includes platform certification and controller-first UX.

from A$85,000 · 6–14 month builds

Mobile game development

iOS and Android titles engineered for retention — soft-launch analytics, A/B tested onboarding, and store-optimised builds.

from A$48,000 · 4–9 month builds

Rapid prototyping

A two-week paid discovery sprint that turns a pitch into a playable vertical slice you can show investors and playtesters.

A$9,500 · fixed 2-week sprint

Game art & animation

Concept art, 3D modelling, rigging and hand-keyed animation. Stylised or photoreal, produced in-house by our Collingwood art team.

from A$140/hr · studio rate

Sound design & score

Adaptive music, foley and voice direction mixed in our treated studio room. Wwise and FMOD integration included.

from A$6,200 per title

Live-ops & LiveOps retainer

Seasons, events, balancing and player support after launch. Weekly telemetry reviews keep your live game healthy.

from A$7,500/month · rolling

Selected work

Games we've shipped

A slice of the shelf. Tap any cover to open it full-size.

Kind words

What our partners say

HyperGamingStudio took our napkin pitch and shipped a Switch title that hit 400k downloads in the first month. The fortnightly build cadence meant zero surprises.
MMarcus L.Indie publisher · Melbourne
Their prototype sprint saved us from a bad idea and pointed us at a much better one. Best A$9,500 our studio has ever spent.
PPriya N.Creative director · Sydney
The live-ops team runs our seasonal events like clockwork. Retention is up 31% since we handed the reins to Collingwood.
DDylan R.Head of product · Brisbane
Art, code and audio all under one roof — you feel it in the final polish. Our players constantly praise how the game 'feels'.
HHana K.Co-founder · Adelaide

Get in touch

Let's build your game

Drop by the studio on Johnston Street or send us your pitch. We reply to every serious enquiry within two business days.

Studio157 Johnston Street, Collingwood VIC 3066
Studio hoursMon–Fri 9:00am–6:00pm AEST · Weekends by appointment